{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Body.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Bullet_Loop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Hit.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Die_Fly.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Bullet_Loop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_04/Eff_Monster_XP_Minion01_04_Skill01_Body.prefab" ] } } }