{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_weapon.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Skill01_hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Skill01_star01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Skill01_star02.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Die01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Die02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Diefly01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Diefly02.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Skill01_hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Skill01_star01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha01_02/Eff_Monster_W2_Mecha01_02_Skill01_star02.prefab" ] } } }