{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_MazeAttack_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_MazeAttack_Hit.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Start_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Weapen.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Attack_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Attack_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Hit_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Hit_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Shine.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Weapen.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Die_Fly.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Break_Loop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_PowerUp_End.prefab" ] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Weapen.prefab" ] }, "Skill02": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Start_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Hit_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Hit_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Attack_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Attack_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Shine.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Weapen.prefab" ] } } }