{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Appear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Buff_Loop.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill01_Start.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Start.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Leaf.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Leaf_Trail01.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Die.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill01_Start.prefab" ] }, "Skill02": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill01_Start.prefab" ] }, "Skill03": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Start.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Leaf_Trail01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_02/Eff_Monster_W2_Xuanlu_02_Skill02_Leaf.prefab" ] } } }