{ "OnInitSequece": [], "OnStartSequece": [ { "TaskList": [ { "$type": "RPG.GameCore.PropStateExecute", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Execute": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Stages/OriginalResPos/Chapter02/Prefab/EffectPrefabs/Chap02_Eff_X202_JianMu_Part01.prefab", "AttachPoint": "Root", "Scale": { "X": 1, "Y": 1, "Z": 1 } } ] }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_gongzaosi_bosstree_pad_idle" }, "IsPropLodLoop": true }, { "$type": "RPG.GameCore.WaitCustomString", "CustomString": { "Value": "AreaEffect_Disappear_01" } }, { "$type": "RPG.GameCore.PropReqInteract", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "InteractID": { "FixedValue": { "Value": 1010 } } }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Stages/OriginalResPos/Chapter02/Prefab/EffectPrefabs/Chap02_Eff_X202_JianMu_Part01.prefab" }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_gongzaosi_bosstree_pad_disappear" }, "IsPropLodLoop": true } ] } ] } ], "ValueSource": { "Values": [] } }