{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_atk_maze_jingyuan" } ], "ForceTrigger": true }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_skill_maze_jingyuan" } ], "ForceTrigger": true }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.11, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.46, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.96, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.7783333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_heavy" } ] }, { "AnimatorStateName": "RunStop_R", "NormalizedTime": 0.04166667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "RunStop_L", "NormalizedTime": 0.03666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "RunBS_L", "NormalizedTime": 0.4983333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "RunBS_R", "NormalizedTime": 0.495, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.125, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.5316667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.075, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.5216666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.13, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.525, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.04666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.525, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_light" } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 1.749271E-06, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_atk_maze_jingyuan" } ], "ForceTrigger": true }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 2.830188E-06, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_skill_maze_jingyuan" } ], "ForceTrigger": true }, { "AnimatorStateName": "Walk", "NormalizedTime": 0.01666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_jingyuan_walk" } ] }, { "AnimatorStateName": "Walk", "NormalizedTime": 0.4983333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_jingyuan_walk" } ] }, { "AnimatorStateName": "WalktoStop_L", "NormalizedTime": 0.001666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_jingyuan_walk" } ] }, { "AnimatorStateName": "WalktoStop_R", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_jingyuan_walk" } ] }, { "AnimatorStateName": "FastRunStop_R", "NormalizedTime": 0.06, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_jingyuan_foley_long", "StopOnAnimStateExit": "FastRunStop_R" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.01333333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_idleshow_avatar_jingyuan_01", "StopOnAnimStateExit": "Idle_Show_01" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.005, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_jingyuan_01", "StopOnAnimStateExit": "Idle_Show_01" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.006666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_idleshow_avatar_jingyuan_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.09833334, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_jingyuan_02", "StopOnAnimStateExit": "Idle_Show_02" } ] } ], "AnimatorBehaviourEvents": [ { "EventUniqueKey": "Run2FastRun", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_jingyuan_fastrunbs" } ] } ] }