{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Buff_Add.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_StandBy_BodyLoop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_StandBy_BreakTattooLoop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_StandBy_LHandLoop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_StandBy_RHandLoop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_StandBy_TattooLoop.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_MazeAttack_Attack01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_MazeAttack_Hit01.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Skill01_Attack01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Skill01_Hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Skill02_Rage_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Skill02_Rage_02.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Common_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Common_DieFly.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Common_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Lycan_00/Eff_Monster_W2_Lycan_00_Common_DieFly.prefab" ] } }, "SummonEntityList": [] }