{ "AIName": "ST_NPCMonster_Master_Chase", "VariableList": [], "GlobalVariableList": [ { "$type": "RPG.GameCore.AIVariableFloat", "Name": "Int_StateMemory" }, { "$type": "RPG.GameCore.AIVariableFloat", "Value": 103, "Name": "Int_AIStrategy" } ], "DecisionList": [], "TransitionTable": [], "RootState": { "Name": "Root", "TaskList": [], "TransitionList": [], "SubStateList": [ { "$type": "RPG.GameCore.StateTreeSubTreeConfig", "FilePath": "Config/ConfigAI/Adventure/NPCMonster/ST_NPCMonster_Master_Base.json", "Name": "UseBaseStateTree" } ] }, "OnDisable": { "$type": "RPG.GameCore.TaskConfig" }, "OnInit": { "$type": "RPG.GameCore.TaskConfig" } }