{ "$type": "RPG.GameCore.EntityLodLoadingData", "RootModelPath": "Characters/CharacterPrefabs/SummonUnit/Gameplay/Diting_00/SummonUnit_Diting_00_Logic.prefab", "LodModelConfig": { "Art": { "RuntimeName": "NPC_Special_Puppy_00", "LodPath": [ "Characters/CharacterPrefabs/SummonUnit/Gameplay/Diting_00/SummonUnit_Diting_00_Render.prefab" ], "MeshLodPath": {} } } }