{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_atk_maze_evernight" } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.004255, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Evernight_MazeAttack", "StopOnAnimStateExit": "Attack_1" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.092248, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.634442, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_heavy" } ] }, { "AnimatorStateName": "FastRunStop_R", "NormalizedTime": 0.048333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_long", "StopOnAnimStateExit": "FastRunStop_R" } ] }, { "AnimatorStateName": "Idle_Show_01", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_evernight_01", "StopOnAnimStateExit": "Idle_Show_01" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.001667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Evernight_idleshow_01", "StopOnAnimStateExit": "Idle_Show_01" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.001042, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_evernight_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.001042, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Evernight_idleshow_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_skill_maze_evernight" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.004464, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Evernight_MazeSkill", "StopOnAnimStateExit": "MazeSkill", "StopTransitionDuration": 1 } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.469156, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.964619, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.058333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.136667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.656667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.136099, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.648597, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.088333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.678333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "RunBS_L", "NormalizedTime": 0.505, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "RunBS_R", "NormalizedTime": 0.532231, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_light" } ] }, { "AnimatorStateName": "RunStop_L", "NormalizedTime": 0.061667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "RunStop_R", "NormalizedTime": 0.088333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "WalktoStop_L", "NormalizedTime": 0.009413, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] }, { "AnimatorStateName": "WalktoStop_R", "NormalizedTime": 0.008333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_walk" } ] } ], "AnimatorBehaviourEvents": [ { "EventUniqueKey": "Run2FastRun", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Evernight_fastrunbs" } ] } ], "AnimatorStateGroupEvents": [] }