{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.003333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_atk_maze_dahlia" } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Constance_MazeAttack" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.085, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_heavy" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.67, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "FastRunStop_R", "NormalizedTime": 0.003333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_long" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Constance_Idleshow_01", "StopOnAnimStateExit": "Idle_Show_01" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.001012, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_dahlia_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Constance_Idleshow_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.003571, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_skill_maze_dahlia" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Constance_MazeSkill", "StopOnAnimStateExit": "MazeSkill", "StopTransitionDuration": 1 } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.485, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.955, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.111667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.636667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.128333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.491667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.126667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.553333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.131667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.646667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_light" } ] }, { "AnimatorStateName": "RunBS_L", "NormalizedTime": 0.471667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_walk" } ] }, { "AnimatorStateName": "RunBS_R", "NormalizedTime": 0.473333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_walk" } ] }, { "AnimatorStateName": "RunStop_L", "NormalizedTime": 0.083333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_walk" } ] }, { "AnimatorStateName": "RunStop_R", "NormalizedTime": 0.06, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_walk" } ] }, { "AnimatorStateName": "WalktoStop_L", "NormalizedTime": 0.006667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_walk" } ] }, { "AnimatorStateName": "WalktoStop_R", "NormalizedTime": 0.008333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_walk" } ] } ], "AnimatorBehaviourEvents": [ { "EventUniqueKey": "Run2FastRun", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Constance_fastrunbs" } ] } ], "AnimatorStateGroupEvents": [] }