{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.055319, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeAttack_Weapon.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.059574, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeAttack_01.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeSkill_Buff.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Idle_Show_02", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Krystal.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Idle_Show_02", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Phone.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Idle_Show_01", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.127018, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01_WeaponStart.prefab" } ] } ] }