{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.045, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.12222222, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Body.prefab", "ForceSimulateImmediately": false, "MinMutexTime": -1, "MinMutexType": "Entity" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.12222222, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon02.prefab", "AttachPoint": "Weapon", "ForceSimulateImmediately": false } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "MazeSkill", "ExitInTransition": true, "ResetOnSameStateEnter": true, "ResetOnSameStateChange": true } ], "OnEnter": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon02.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon03.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon03.prefab", "AttachPoint": "Weapon", "ForceSimulateImmediately": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_02.prefab", "ForceSimulateImmediately": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon03.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "Attack_1", "ExitNormalizedTime": 0.197, "ExitInTransition": true, "ResetOnSameStateEnter": true, "ResetOnSameStateChange": true } ], "OnEnter": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon" } ] }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack_Weapon.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack_Weapon.prefab", "AttachPoint": "Weapon", "ForceSimulateImmediately": false, "MinMutexTime": -1 }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab", "AttachPoint": "Weapon", "ForceSimulateImmediately": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack_Weapon.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } } ] }, { "States": [ { "Name": "Attack_1", "NormalizedTime": 0.196, "EnterInTransition": false, "ExitInTransition": true, "ResetOnSameStateEnter": true, "ResetOnSameStateChange": true } ], "OnEnter": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Common_WeaponEnd.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Common_WeaponEnd.prefab", "ForceSimulateImmediately": false }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false } ], "OnExit": [] }, { "States": [ { "Name": "Idle_Show_02", "EnterInTransition": false, "ExitInTransition": true, "ResetOnSameStateChange": true } ], "OnEnter": [], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_IdleShow_02.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "MazeSkill", "NormalizedTime": 0.19, "ExitInTransition": true, "ResetOnSameStateChange": true } ], "OnEnter": [ { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_02.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon02.prefab" ] } ] }, { "States": [ { "Name": "MazeSkill", "NormalizedTime": 0.2555, "ExitInTransition": true, "ResetOnSameStateChange": true } ], "OnEnter": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon03.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "MazeSkill", "NormalizedTime": 0.126, "ExitNormalizedTime": 1, "ExitInTransition": true, "ResetOnSameStateChange": true } ], "OnEnter": [], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01_Weapon02.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "MazeSkill", "NormalizedTime": 0.126, "ExitNormalizedTime": 0.25555, "ExitInTransition": true, "ResetOnSameStateChange": true } ], "OnEnter": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Common_WeaponStart.prefab" } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack_Weapon.prefab", "IsNeedFadeOut": false, "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Common_WeaponEnd.prefab" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } } ] } ] }