{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_MazeAttack_Boothill", "StopOnAnimStateExit": "Attack_1" } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.335, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_MazeAttack_putGun_Boothill" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.105, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_heavy" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.77, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "FastRunStop_R", "NormalizedTime": 0.001666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_long", "StopOnAnimStateExit": "FastRunStop_R" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.001757469, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_idleshow_avatar_Boothill_01", "StopOnAnimStateExit": "Idle_Show_01" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.001923077, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_boothill_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.07666666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_idleshow_avatar_Boothill_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.003846154, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_skill_maze_boothill" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_MazeSkill_Boothill", "StopOnAnimStateExit": "MazeSkill", "StopTransitionDuration": 1 } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.4266666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_MazeSkill_PutGun_Boothill", "StopOnAnimStateExit": "MazeSkill" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.4516667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.9516667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.04166667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.5683333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.1183333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.5166667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.1166667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.5283333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.07, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.5833334, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "RunBS_L", "NormalizedTime": 0.4816667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "RunBS_R", "NormalizedTime": 0.49, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_light" } ] }, { "AnimatorStateName": "RunStop_L", "NormalizedTime": 0.1183333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_walk" } ] }, { "AnimatorStateName": "RunStop_R", "NormalizedTime": 0.1333333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_walk" } ] }, { "AnimatorStateName": "WalktoStop_L", "NormalizedTime": 0.005, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_walk" } ] }, { "AnimatorStateName": "WalktoStop_R", "NormalizedTime": 0.006666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_walk" } ] } ], "AnimatorBehaviourEvents": [ { "EventUniqueKey": "Run2FastRun", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_Boothill_fastrunbs" } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Attack_1", "NormalizedTime": 0.005 } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_atk_maze_boothill", "StopOnAnimStateExit": "Attack_1" } ], "OnExit": [] } ] }