{ "AIName": "ST_Sub_NPCMonster_Alert", "VariableList": [], "DecisionList": [], "TransitionTable": [], "RootState": { "Name": "Root", "TaskList": [ { "$type": "RPG.GameCore.ST_Side_OverrideVision", "VisionSetName": "DefaultVision_Relaxed", "Visions": [] } ], "TransitionList": [], "SubStateList": [ { "$type": "RPG.GameCore.StateTreeStateConfig", "TaskList": [ { "$type": "RPG.GameCore.ST_Main_Wait", "Time": -1 } ], "Name": "Guard" } ] } }