{ "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Breaking" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Scene_Static/Eff_Chap04_A101_ThunderHitChain_Hit_01_Lod0.prefab", "ForceSimulateImmediately": false } ] }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amphoreus_metalchain_break" } } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_CloseOpenLock_01.json" }