{ "OnInitSequece": [], "OnStartSequece": [ { "TaskList": [ { "$type": "RPG.GameCore.WaitEntityEvent", "EventName": { "Value": "Clt_TriggerOpen" }, "OnEvent": [ { "$type": "RPG.GameCore.PredicateTaskList", "Predicate": { "$type": "RPG.GameCore.ByCompareEntityAuthoritySide" }, "SuccessTaskList": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefPropState" }, "Cases": [ { "$type": "RPG.GameCore.PropStateCaseContainer", "OnSuccess": [ { "$type": "RPG.GameCore.AdvClientChangePropState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "ToState": "Open" } ] } ] } ], "FailedTaskList": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefPropState" }, "Cases": [ { "$type": "RPG.GameCore.PropStateCaseContainer", "OnSuccess": [ { "$type": "RPG.GameCore.PropReqInteract", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "InteractID": { "FixedValue": { "Value": 1010 } }, "ForceIgnoreCMDBlock": true } ] } ] } ] } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.WaitEntityEvent", "EventName": { "Value": "Clt_TriggerClose" }, "OnEvent": [ { "$type": "RPG.GameCore.PredicateTaskList", "Predicate": { "$type": "RPG.GameCore.ByCompareEntityAuthoritySide" }, "SuccessTaskList": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefPropState" }, "Cases": [ { "$type": "RPG.GameCore.PropStateCaseContainer", "Case": "Open", "OnSuccess": [ { "$type": "RPG.GameCore.AdvClientChangePropState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "FromState": "Open" } ] } ] } ], "FailedTaskList": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefPropState" }, "Cases": [ { "$type": "RPG.GameCore.PropStateCaseContainer", "Case": "Open", "OnSuccess": [ { "$type": "RPG.GameCore.PropReqInteract", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "InteractID": { "FixedValue": { "Value": 1100 } }, "ForceIgnoreCMDBlock": true } ] } ] } ] } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.LoopWaitEntityServerEvent" } ] }, { "TaskList": [ { "$type": "RPG.GameCore.LoopWaitEntityServerEvent" } ] }, { "TaskList": [ { "$type": "RPG.GameCore.AdvOnButtonPressed", "ButtonName": "Interact", "OnPressedCallback": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefPropState" }, "Cases": [ { "$type": "RPG.GameCore.PropStateCaseContainer", "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Clt_TriggerOpen" } } ] }, { "$type": "RPG.GameCore.PropStateCaseContainer", "Case": "Open", "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Clt_TriggerClose" } } ] } ] } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.WaitEntityEvent", "EventName": { "Value": "Clt_TriggerEnter" }, "OnEvent": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Clt_TriggerOpen" } } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.WaitEntityEvent", "EventName": { "Value": "Clt_TriggerLeave" }, "OnEvent": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Clt_TriggerClose" } } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.AdvSetupButtonListTrigger", "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ], "ButtonConfigs": [], "IsOverrideValidGuestConfig": true, "OverridedValidGuestConfig": {} } ] }, { "TaskList": [ { "$type": "RPG.GameCore.AdvSetupCustomTaskTrigger", "TriggerName": "EnterTrigger", "OnEnter": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Clt_TriggerEnter" } } ] }, { "$type": "RPG.GameCore.AdvSetupCustomTaskTrigger", "TriggerName": "LeaveTrigger", "OnExit": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Clt_TriggerLeave" } } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.WaitEntityEvent", "EventName": { "Value": "Self_Update" }, "OnEvent": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefPropState" }, "Cases": [ { "$type": "RPG.GameCore.PropStateCaseContainer", "Case": "Open", "OnSuccess": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefGraphDynamicFloat", "Name": "FireType" }, "Cases": [ { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 0 } }, "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire01_Lod0.prefab" } ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 1 } }, "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire02_Lod0.prefab" } ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 2 } }, "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire06_Lod0.prefab" } ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 3 } }, "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire01Scale_Lod0.prefab" } ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 4 } }, "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire014_Lod0.prefab" } ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 5 } }, "OnSuccess": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire015_Lod0.prefab" } ] } ] } ] }, { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefGraphDynamicFloat", "Name": "QuenchType" }, "Cases": [ { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 0 } }, "OnSuccess": [ { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "EnterTrigger" }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "LeaveTrigger" }, { "$type": "RPG.GameCore.AdvEnableButtons", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 1 } }, "OnSuccess": [ { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "EnterTrigger" }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "LeaveTrigger" }, { "$type": "RPG.GameCore.AdvEnableButtons", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ], "IsEnable": true } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 2 } }, "OnSuccess": [ { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "EnterTrigger" }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "IsEnable": true, "TriggerName": "LeaveTrigger" }, { "$type": "RPG.GameCore.AdvEnableButtons", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ] } ] } ] } ] }, { "$type": "RPG.GameCore.PropStateCaseContainer", "OnSuccess": [ { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefGraphDynamicFloat", "Name": "FireType" }, "Cases": [ { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 0 } }, "OnSuccess": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire01_Lod0.prefab", "Flags": [] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 1 } }, "OnSuccess": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire02_Lod0.prefab", "Flags": [] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 2 } }, "OnSuccess": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire06_Lod0.prefab", "Flags": [] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 3 } }, "OnSuccess": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire01Scale_Lod0.prefab", "Flags": [] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 4 } }, "OnSuccess": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire014_Lod0.prefab", "Flags": [] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 5 } }, "OnSuccess": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Brazier_02_Fire015_Lod0.prefab", "Flags": [] } ] } ] }, { "$type": "RPG.GameCore.GenericSwitchCase", "SwitchRef": { "$type": "RPG.GameCore.SwitchRefGraphDynamicFloat", "Name": "IgniteType" }, "Cases": [ { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 0 } }, "OnSuccess": [ { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "EnterTrigger" }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "LeaveTrigger" }, { "$type": "RPG.GameCore.AdvEnableButtons", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ] } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 1 } }, "OnSuccess": [ { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "EnterTrigger" }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "LeaveTrigger" }, { "$type": "RPG.GameCore.AdvEnableButtons", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ], "IsEnable": true } ] }, { "$type": "RPG.GameCore.NumberCaseContainer", "Case": { "FixedValue": { "Value": 2 } }, "OnSuccess": [ { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "IsEnable": true, "TriggerName": "EnterTrigger" }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "LeaveTrigger" }, { "$type": "RPG.GameCore.AdvEnableButtons", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "InteractTrigger", "ButtonsByName": [ "Interact" ] } ] } ] } ] } ] } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.WaitPropStateChange", "FromAnyState": true, "ToAnyState": true, "OnChange": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Self_Update" } } ] } ] }, { "TaskList": [ { "$type": "RPG.GameCore.TriggerEntityEvent", "EventName": { "Value": "Self_Update" } } ] } ], "ValueSource": { "Values": [ { "$type": "RPG.GameCore.SharedInt", "Key": "FireType" }, { "$type": "RPG.GameCore.SharedInt", "Key": "IgniteType" }, { "$type": "RPG.GameCore.SharedInt", "Key": "QuenchType" } ] }, "Type": "Entity", "EntityEventList": [ { "Name": "Clt_TriggerOpen" }, { "Name": "Clt_TriggerClose" }, { "Name": "Srv_TriggerOpen", "IsClient": false }, { "Name": "Srv_TriggerClose", "IsClient": false }, { "Name": "Clt_TriggerEnter" }, { "Name": "Clt_TriggerLeave" }, { "Name": "Self_Update", "IsPrivate": true } ] }