{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_atk_maze_danheng" }, { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_atk_maze_danheng" } ], "ForceTrigger": true }, { "AnimatorStateName": "Run", "NormalizedTime": 0.46, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley" } ] }, { "AnimatorStateName": "Run", "NormalizedTime": 0.96, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_skill_maze_danheng" }, { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_skill_maze_danheng" } ], "ForceTrigger": true }, { "AnimatorStateName": "RunStop_R", "NormalizedTime": 0.03166667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "RunStop_L", "NormalizedTime": 0.02833333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "RunBS_L", "NormalizedTime": 0.445, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "RunBS_R", "NormalizedTime": 0.46, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Walk", "NormalizedTime": 0.015, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_danheng_walk" } ] }, { "AnimatorStateName": "Walk", "NormalizedTime": 0.4933333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_danheng_walk" } ] }, { "AnimatorStateName": "WalktoStop_L", "NormalizedTime": 0.006666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_danheng_walk" } ] }, { "AnimatorStateName": "WalktoStop_R", "NormalizedTime": 0.003333334, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_danheng_walk" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.07666666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_R", "NormalizedTime": 0.66, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.1283333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnRight_L", "NormalizedTime": 0.7516666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.13, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_R", "NormalizedTime": 0.7433333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.05, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Run_TurnLeft_L", "NormalizedTime": 0.635, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.003333333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_idleshow_avatar_danheng_01", "StopOnAnimStateExit": "Idle_Show_01", "StopTransitionDuration": 0.3 } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.08666667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_light" } ] }, { "AnimatorStateName": "FastRun_TurnRight_L", "NormalizedTime": 0.7916666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_heavy" } ] }, { "AnimatorStateName": "FastRunStop_R", "NormalizedTime": 0.035, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_danheng_foley_long", "StopOnAnimStateExit": "FastRunStop_R" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.005, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_idleshow_avatar_danheng_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.2020725, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_idleshow_maze_danheng_02", "StopOnAnimStateExit": "Idle_Show_02" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.2883333, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.8516666, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r" } ] } ], "AnimatorBehaviourEvents": [ { "EventUniqueKey": "Run2FastRun", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_foley_avatar_danheng_fastrunbs" } ] } ], "AnimatorStateGroupEvents": [] }