{ "CharacterFightCenterDist": 3, "ChessCharacterPreActionWaitTime": 1.5, "ChessCharacterPostActionWaitTime": 1.5, "MoveGuideLineEffectPath": "Prefabs/ChessMoveGuideLine.prefab", "PreBeginFightPerformTaskList": [ { "$type": "RPG.GameCore.SetChessGridVisible" }, { "$type": "RPG.GameCore.SetDitherGroup", "GroupName": "ChessFightPeform", "ShowList": { "$type": "RPG.GameCore.TargetAlias", "Alias": "CasterWithAbilityTargetEntity" }, "HideList": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllChessGridObject" }, "FadeDuration": 0.5 }, { "$type": "RPG.GameCore.WaitSecond", "WaitTime": { "FixedValue": { "Value": 0.2 } } }, { "$type": "RPG.GameCore.GlobalTimeSlow", "TimeScale": { "FixedValue": { "Value": 0.1 } }, "UnscaledDuration": { "FixedValue": { "Value": 0.5 } } }, { "$type": "RPG.GameCore.TopViewCameraChange", "LookAtEntity": { "$type": "RPG.GameCore.TargetAlias", "Alias": "CasterWithAbilityTargetEntity" }, "LookAtAngleBias": 40, "DepressionAngle": 20, "CameraDistance": 5, "SmoothTime": 1 }, { "$type": "RPG.GameCore.RadialBlurCurveEffect", "BlurRadius": 1, "Iteration": 4, "BlurStart": 0.002, "BlurFeather": 0.001, "Duration": 1, "CurveName": "BattleTransitionBlurCurve" }, { "$type": "RPG.GameCore.LensDistortionCurveEffect", "XMultiplier": 2, "YMultiplier": 2, "Intensity": 2, "XCurvePath": "Camera/BlendCurve/Blend_SlowToFast.asset", "YCurvePath": "Camera/BlendCurve/Blend_SlowToFast.asset", "IntensityCurvePath": "Camera/BlendCurve/Blend_SlowToFast.asset", "Duration": 1 }, { "$type": "RPG.GameCore.WaitSecond", "WaitTime": { "FixedValue": { "Value": 0.2 } } }, { "$type": "RPG.GameCore.TriggerEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_MazeCameraTransition_Universe3_3.prefab" } ], "PostBeginFightPerformTaskList": [ { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "NormalConfig": { "CameraState": "CasterToTargetPerform", "IsLocalOffset": true, "AnchorOffset": { "X": 0.96, "Z": -1.15 }, "AimOffset": { "X": -2, "Y": -0.91 }, "AimRatio": 1, "Dutch": 3 }, "BlendConfig": { "BlendType": "Custom", "CustomCurveName": "BlendCut07", "BlendTime": 0.515067 } } }, { "$type": "RPG.GameCore.TriggerAnimState", "AnimLogicState": "ChessIdle", "AnimStateName": "StandBy", "NormalizedTimeEnd": { "FixedValue": { "Value": 0.1 } }, "NormalizedTimeWait": { "FixedValue": { "Value": 0 } } } ], "PreEndFightPerformTaskList": [], "PostEndFightPerformTaskList": [ { "$type": "RPG.GameCore.SetChessGridVisible", "Visible": true }, { "$type": "RPG.GameCore.ResetChessCharacterToGrid", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllChessCharacter" } }, { "$type": "RPG.GameCore.TopViewCameraChange", "ResetToDefault": true, "CameraDistance": 7, "SmoothTime": 0 }, { "$type": "RPG.GameCore.RemoveDitherGroup", "GroupName": "ChessFightPeform", "FadeDuration": 0.5 }, { "$type": "RPG.GameCore.TopViewCameraChange" } ], "DeathPerformTaskList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllDeathCharacter" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AvatarTeleport.prefab" }, { "$type": "RPG.GameCore.WaitSecond", "WaitTime": { "FixedValue": { "Value": 0.3 } } } ], "StageList": [ { "StageID": 1, "ConfigPath": "Config/BattleMode/Chess/Stage/WhiteBox/ChessStageConfig_Test_1.json" }, { "StageID": 2, "ConfigPath": "Config/BattleMode/Chess/Stage/WhiteBox/ChessStageConfig_Test_2.json" } ] }