{ "States": [ { "AnimName": "Closed" }, { "State": "Open", "AnimName": "Opened" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Open" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_container_02_dooropen" } } ] }, { "States": [ { "Name": "Close" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_container_02_doorclose" } } ] } ], "LodTemplate": "Prop_Huge" }