{ "States": [ { "State": "Open", "Behavior": "DisableTrigger" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Opened" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Entrance_BlockLine.prefab", "AttachPoint": "Root", "ForceSimulateImmediately": false } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Entrance_BlockLine.prefab", "ForceImmediateFadeOut": false } ] } ], "DefaultLevelGraphPath": "Config/Level/Maze/MazeRogue/RogueTourn/Maze_RogueTourn_AdvAreaReady.json" }