{ "AnimEventConfigList": [ "Config/ConfigAnimEvents/Prop/Audio/Prop_Chap03_ClockToyBox_01_Audio_AnimEvent.json" ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Deactivated01" }, { "Name": "Activating01" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Deactivated_Lod0.prefab", "IsAttachToTargetEntity": true, "AttachPoint": "EffRoot02", "PositionOffset": { "X": 1, "Y": 1, "Z": 1.5 }, "ForceSimulateImmediately": false } ] } ] }, { "States": [ { "Name": "Activating01" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Activating_Lod0.prefab", "IsAttachToTargetEntity": true, "AttachPoint": "EffRoot02", "PositionOffset": { "X": 1, "Y": 1, "Z": 1.5 }, "ForceSimulateImmediately": false } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Activating_Lod0.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "Using01" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Activated_Lod0.prefab", "IsAttachToTargetEntity": true, "AttachPoint": "EffRoot01", "ForceSimulateImmediately": false } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Activated_Lod0.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "Activated01" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Using_Lod0.prefab", "IsAttachToTargetEntity": true, "AttachPoint": "EffRoot01", "ForceSimulateImmediately": false } ] }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Deactivated_Lod0.prefab", "ForceImmediateFadeOut": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_ClockToyBox_01_Using_Lod0.prefab", "ForceImmediateFadeOut": false } ] } ], "PropButtonConfigs": [ { "ID": "Interact", "ButtonIcon": { "Value": "SpriteOutput/TalkIcon/TriggerProp.png" }, "ButtonText": { "Value": "MazeText_Maze_GamePlay_ClockBox_Enter" } }, { "ID": "GetReward", "ButtonIcon": { "Value": "SpriteOutput/TalkIcon/BoxIcon.png" }, "ButtonText": { "Value": "MazeText_Maze_GamePlay_ClockBox_Activate" } } ] }