{ "States": [ { "State": "Locked", "Behavior": "DisableTrigger" }, { "AnimName": "Locked", "Behavior": "EnableTrigger" }, { "State": "Open", "AnimName": "Dissolve", "Behavior": "DisableTrigger" } ], "DisableAnimEventLayers": [ "Emission Layer", "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Locked" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_rubikcube_startcube_idle" } } ] }, { "States": [ { "Name": "Unlock" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_rubikcube_appear" } } ] }, { "States": [ { "Name": "Dissolving" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_RubikCube_StartCube_Lod0.prefab", "AttachPoint": "EffectRoot", "ForceSimulateImmediately": false } ] } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_BlockProjection_01.json" }