{ "OnInitSequece": [], "OnStartSequece": [ { "TaskList": [ { "$type": "RPG.GameCore.SelectorConfig", "TaskList": [ { "$type": "RPG.GameCore.PropStateExecute", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "State": "CustomState01", "Execute": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "DeathPose01" } }, { "$type": "RPG.GameCore.AdvSetColliderGroupState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "GroupName": "DeathPose01" } ] }, { "$type": "RPG.GameCore.PropStateExecute", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "State": "CustomState02", "Execute": [ { "$type": "RPG.GameCore.AdvSetColliderGroupState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "GroupName": "DeathPose02" }, { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "DeathPose02" } } ] } ] } ] }, { "IsLoop": true, "TaskList": [ { "$type": "RPG.GameCore.PropStateChangeListenerConfig", "FromState": "CustomState01", "ToState": "CustomState02", "OnChange": [ { "$type": "RPG.GameCore.PropStateExecute", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "State": "CustomState02", "Execute": [ { "$type": "RPG.GameCore.AdvSetColliderGroupState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "GroupName": "DeathPose02" }, { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "DeathPose02" } } ] } ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] }, { "IsLoop": true, "TaskList": [ { "$type": "RPG.GameCore.PropStateChangeListenerConfig", "FromState": "CustomState02", "ToState": "CustomState01", "OnChange": [ { "$type": "RPG.GameCore.PropStateExecute", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "State": "CustomState01", "Execute": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "DeathPose01" } }, { "$type": "RPG.GameCore.AdvSetColliderGroupState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "GroupName": "DeathPose01" } ] } ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] } ], "ValueSource": { "Values": [] } }