{ "OnInitSequece": [], "OnStartSequece": [ { "IsLoop": true, "TaskList": [ { "$type": "RPG.GameCore.WaitCustomString", "CustomString": { "Value": "OrdeEcho_Show" } }, { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_OrdeEcho_01_Idle_Lod0.prefab", "ForceSimulateImmediately": false } ] }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "IsEnable": true, "TriggerName": "MissionTrigger" } ] }, { "IsLoop": true, "TaskList": [ { "$type": "RPG.GameCore.WaitCustomString", "CustomString": { "Value": "OrdeEcho_Hide" } }, { "$type": "RPG.GameCore.RemoveEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_OrdeEcho_01_Idle_Lod0.prefab", "Flags": [], "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.AdvEnableTrigger", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "TriggerName": "MissionTrigger" } ] } ], "ValueSource": { "Values": [] }, "Type": "Entity" }