{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.035, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_01.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.018, "EventList": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_Common_Weapon.prefab", "ForceImmediateFadeOut": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_Common_Weapon.prefab", "AttachPoint": "Effect_Weapon", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.18, "EventList": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_Common_Weapon.prefab", "ForceImmediateFadeOut": false } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeSkill_03.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.1556604, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeSkill_02_02.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.001666667, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeSkill_02_01.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.1509434, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeSkill_Appear_01.prefab", "ForceSimulateImmediately": false } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Attack_1", "NormalizedTime": 0.018, "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_Common_Weapon.prefab", "AttachPoint": "Effect_Weapon", "ForceSimulateImmediately": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_Common_Weapon.prefab", "ForceImmediateFadeOut": false } ] } ] }