{ "OnInitSequece": [ { "TaskList": [] } ], "OnStartSequece": [ { "TaskList": [ { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Loop", "LoopAnim": "Loop" }, "WaitAnimName": "Loop" }, { "$type": "RPG.GameCore.WaitSecond", "WaitTime": { "IsDynamic": false, "FixedValue": { "Value": 1 } } }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "TextID": { "Hash": 1465113615171266994 } }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "TextID": { "Hash": 15479526762380571498 } }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "IsAside": false, "TextID": { "Hash": 18269978853029264971 } }, { "$type": "RPG.GameCore.ClockParkStorySwitchBackground", "BackgroundPrefabPath": "UI/Quest/ClockPark/ClockParkPlotItem/ClockParkPlotItemBg4_9.prefab", "BackgroundFrontPrefabPath": "UI/Quest/ClockPark/ClockParkPlotItem/ClockParkPlotItemFront4_1.prefab" }, { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Talk1_FadeIn", "LoopAnim": "Talk1_Loop" }, "WaitAnimName": "Talk1_Loop" }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "IsAside": false, "TextID": { "Hash": 496069777567482769 } }, { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Talk1_Loop", "LoopAnim": "Talk1_Loop" }, "WaitAnimName": "Talk1_Loop" }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "IsAside": false, "TextID": { "Hash": 9847650462320797764 } }, { "$type": "RPG.GameCore.ClockParkStorySwitchBackground", "BackgroundPrefabPath": "UI/Quest/ClockPark/ClockParkPlotItem/ClockParkPlotItemBg4_10.prefab", "BackgroundFrontVisible": false }, { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Talk1_FadeOut", "LoopAnim": "Loop" }, "WaitAnimName": "Loop" }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "TextID": { "Hash": 12130291390351398407 } }, { "$type": "RPG.GameCore.ClockParkStorySwitchBackground", "BackgroundPrefabPath": "UI/Quest/ClockPark/ClockParkPlotItem/ClockParkPlotItemBg4_11.prefab", "BackgroundFrontVisible": false }, { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Loop", "LoopAnim": "Loop" }, "WaitAnimName": "Loop" }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "TextID": { "Hash": 6656339174242170436 } }, { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Loop", "LoopAnim": "Loop" }, "WaitAnimName": "Loop" }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.ClockParkStoryTriggerAsideDialog", "TextID": { "Hash": 13387183870961573652 } }, { "$type": "RPG.GameCore.ClockParkStoryCharacterTriggerAnimState", "UniqueName": "Boy", "AnimState": { "StartAnim": "Loop", "LoopAnim": "Loop" }, "WaitAnimName": "Loop" }, { "$type": "RPG.GameCore.ClockParkStoryWaitPlayerClick" }, { "$type": "RPG.GameCore.FinishLevelGraph" } ] } ] }