{ "OnInitSequece": [], "OnStartSequece": [ { "TaskList": [ { "$type": "RPG.GameCore.WaitRogueSelectBuff" }, { "$type": "RPG.GameCore.SetRogueRoomFinish" }, { "$type": "RPG.GameCore.SetAllRogueDoorState" }, { "$type": "RPG.GameCore.ChangePropState" } ] }, { "TaskList": [ { "$type": "RPG.GameCore.WaitPredicateSucc" }, { "$type": "RPG.GameCore.ChangePropState" }, { "$type": "RPG.GameCore.ChangePropState" } ] } ], "ValueSource": { "Values": [] } }