{ "StateGroupZoneConfig": { "AnimatorStateGroupZoneDescList": [ { "AnimatorStateNames": [ "Detect", "DetectLoop", "Alert_Loop", "Alert", "SpecialStandByBS1", "SpecialStandBy1", "SpecialStandByAS1", "SpecialStandByBS2", "SpecialStandBy2", "SpecialStandByAS2" ], "TransitionType": "Next", "ZoneList": [ { "ZoneType": "Standby", "NTimeEnd": 1.05 } ] }, { "AnimatorStateNames": [ "MoveAS_1", "MoveAS_3", "Attack" ], "TransitionType": "Next", "ZoneList": [ { "ZoneType": "EnableNavigationMove", "NTimeEnd": 1.05 } ] }, { "AnimatorStateNames": [ "Walk", "Run", "MoveAS_1", "MoveAS_3" ], "TransitionType": "Next", "ZoneList": [ { "ZoneType": "Move" } ] }, { "AnimatorStateNames": [ "StandBy", "Detect", "DetectLoop", "Alert_Loop", "Alert", "Alert_Finish", "SpecialStandByBS1", "SpecialStandBy1", "SpecialStandByAS1", "SpecialStandByBS2", "SpecialStandBy2", "SpecialStandByAS2", "FESpecialStandByBS1", "FESpecialStandBy1", "FESpecialStandByAS1" ], "TransitionType": "Next", "ZoneList": [ { "ZoneType": "Idle" } ] }, { "AnimatorStateNames": [ "Alert_Loop", "Alert", "Alert_Finish", "SpecialStandByBS1", "SpecialStandBy1", "SpecialStandByAS1", "SpecialStandByBS2", "SpecialStandBy2", "SpecialStandByAS2", "FESpecialStandByBS1", "FESpecialStandBy1", "FESpecialStandByAS1", "BreakAS" ], "TransitionType": "Next", "ZoneList": [ { "ZoneType": "ForbidRotation", "NTimeEnd": 0.9 } ] }, { "AnimatorStateNames": [ "Hit", "SpecialStandByBS1", "SpecialStandBy1", "SpecialStandByAS1", "SpecialStandByBS2", "SpecialStandBy2", "SpecialStandByAS2", "FESpecialStandByBS1", "FESpecialStandBy1", "FESpecialStandByAS1" ], "TransitionType": "Next", "ZoneList": [ { "ZoneType": "ForbidAtk" } ] } ] } }