{ "AnimatorStateEvents": [ { "AnimatorStateName": "Skill02", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Skill02_Huohuo" } ] }, { "AnimatorStateName": "Skill01_Ready", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Skill01_Ready_Huohuo" } ] }, { "AnimatorStateName": "Skill01toSkill02", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Skill01toSkill02_Huohuo" } ] }, { "AnimatorStateName": "Skill03", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Skill03_Huohuo" } ] }, { "AnimatorStateName": "Skill01", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Skill01_Huohuo" } ] }, { "AnimatorStateName": "Die", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Die_Huohuo" } ] }, { "AnimatorStateName": "Die_Hit", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Die_Huohuo" } ] }, { "AnimatorStateName": "Die_Limbo", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Die_Huohuo" } ] }, { "AnimatorStateName": "Die", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_die_huohuo" } ] }, { "AnimatorStateName": "Die_Hit", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_die_huohuo" } ] }, { "AnimatorStateName": "Die_Limbo", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_die_huohuo" } ] }, { "AnimatorStateName": "Skill01", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_atk_cast_huohuo" } ] }, { "AnimatorStateName": "Skill03", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_ultra_skill_cast_huohuo" } ] }, { "AnimatorStateName": "Hit_H", "NormalizedTime": 0.01, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_vo_avatar_hit_heavy_huohuo" } ] }, { "AnimatorStateName": "Skill01_Ready_Loop", "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_skill_readyloop_huohuo", "StopOnAnimStateExit": "Skill01_Ready_Loop" } ] }, { "AnimatorStateName": "Skill02toSkill01", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_Skill02toSkill01_Huohuo" } ] }, { "AnimatorStateName": "Skill02toSkill01", "NormalizedTime": 0.1416667, "EventList": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_skill_readyloop_huohuo", "StopOnAnimStateExit": "Skill02toSkill01", "StopTransitionDuration": 0.2 } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Skill01_Ready" }, { "Name": "Skill01_Ready_Loop" }, { "Name": "Skill02toSkill01" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSoundInAnim", "SoundName": "Ev_sfx_avatar_skill_readyloop_huohuo" } ], "OnExit": [] } ] }