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https://git.mero.moe/dimbreath/ZenlessData.git
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OSPRODWin1.1.0_R3563587_S3563587_D3563587
This commit is contained in:
354
Data/BoringMachine_Body_SFX.json
Normal file
354
Data/BoringMachine_Body_SFX.json
Normal file
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{
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"AbilityMixins": [
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{
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"$type": "AttachStateWithModifierMixin",
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"ConfigList": [
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{
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"AnimatorStateName": "Death_Special_Start",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Death_Special_Loop",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": true,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Start_Front",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Start_Back",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Loop",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": true,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_End",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Stay",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Front_Up",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Front_Down",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Front_Left",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Front_Right",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Back_Up",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Back_Down",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Back_Left",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Light_Back_Right",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Heavy_Front",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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},
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{
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"AnimatorStateName": "Stun_Hit_Heavy_Back",
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"FrameCountHigh": 0,
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"BoringMachine_Stun_SFX"
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]
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}
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]
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}
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],
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"AbilityName": "BoringMachine_Body_SFX",
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"AbilityStacking": "Unique",
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"DefaultModifier": {
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"OnAdded": [
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{
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"$type": "ApplyModifier",
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"ModifierName": "BoringMachine_SFX",
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"Target": "Self"
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}
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]
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},
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"Modifiers": {
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"BoringMachine_SFX": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "AttachEffect",
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"AttachEffectPosRot": {
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"CoordsOption": "ReferTarget",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": true,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"AttachPoint": "Ctr_BM_Pipe_01",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": true,
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"OffsetReferTarget": "Self"
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}
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},
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"EffectPattern": "Eff_Monster_BoringMachine_Body_Smoke_01",
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"Target": "Self"
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},
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{
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"$type": "AttachEffect",
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"AttachEffectPosRot": {
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"CoordsOption": "ReferTarget",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": true,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"AttachPoint": "Ctr_BM_Pipe_02",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": true,
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"OffsetReferTarget": "Self"
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}
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},
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"EffectPattern": "Eff_Monster_BoringMachine_Body_Smoke_01",
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"Target": "Self"
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},
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{
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"$type": "AttachEffect",
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"AttachEffectPosRot": {
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"CoordsOption": "ReferTarget",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": true,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"AttachPoint": "Ctr_BM_Body_01",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": true,
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"OffsetReferTarget": "Self"
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}
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},
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"EffectPattern": "Eff_Monster_BoringMachine_Body_Smoke_02",
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"Target": "Self"
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}
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]
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},
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"BoringMachine_Stun_SFX": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "AttachEffect",
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"AttachEffectPosRot": {
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"CoordsOption": "ReferTarget",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": true,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"AttachPoint": "Ctr_BM_Body_01",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": true,
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"OffsetReferTarget": "Self"
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}
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},
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"EffectPattern": "Eff_Monster_BoringMachine_Hit_Spark_Loop",
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"Target": "Self"
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}
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]
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}
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}
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}
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